My past shows a lot of “I want more,” always seeking new challenges. I have explored a variety of roles, including game modding, 3D artist, project leader, 3D teacher, and specialist. I am constantly striving to move forward, taking the next step in both technical and personal growth. My preferred way of working has always focused on speed and development, but recently I have also dedicated myself to teaching and helping others improve. I bring over 20 years of experience in the field of 3D art.

Experience

2025 - Present

Looking for New Opportunities

What does the future hold for me? I am seeking the next challenge—somewhere I can contribute, learn, and grow. I am a motivated and fast learner, ready to dedicate my time and effort to your projects. Together, we can create meaningful results and move forward into a brighter future.

2024 - 2025

SHAPES - PROSHOP EUROPE

Responsible for leading the graphic team of eight creatives, overseeing the production and development of visual concepts. Worked on optimizing workflows, ensuring high visual quality, and fostering creative collaboration between technicians, motion artists, and 3D specialists. Contributed to the creation of 3D visualizations, animations and motion graphics.

2023 - 2024

COWI

After having spent some time away from hands-on 3D work, I was excited to take on a senior role as 3D Specialist at COWI in Aarhus. In this position, I created 3D visualizations for Environmental Impact Assessment (VVM) reports submitted to municipalities across the country. The role allowed me to leverage my technical expertise while clearly communicating complex projects, providing visual insights that supported planning processes nationwide.

2021 - 2023

3D-COLLEGE

It feels great to share knowledge. As a 3D Instructor at 3D-College, I help prepare students for the high expectations of the industry as professional 3D artists. At the same time, I serve as Digital Project Manager for a new program called “Digital Fashion,” contributing to its development and ensuring students gain practical, industry-relevant skills.

2011 - 2021

RIIS-RETAIL

At Riis-Retail, I was responsible for all new development of 3D presentation material for the company’s architects and designers. This included creating videos, virtual reality experiences, 360° images for mobile devices, real-time walk-throughs, and more, ensuring that the presentations were both visually compelling and technically precise.

2008 - 2010

3D-EMPIRE

At 3D-Empire, I worked with a wide range of businesses, each with unique demands for 3D visualizations, from small objects like coffee cups from Royal Copenhagen to large-scale projects such as warships. for the danish navy. In addition to creating 3D content, I served as project manager and was responsible for all of our 3D databases, ensuring organization, consistency, and accessibility across all projects.

2005-2008

GAME MODDING

Before I began working professionally with visualizations, I spent a lot of time on game modding. I created 3D models for five different games, each using its own engine, including Oblivion, Unreal Engine 3, Doom 3, Source, and Unity 1 and 2. This experience allowed me to gain a deep understanding of different 3D pipelines, asset optimization, and the technical challenges involved in bringing models to life across diverse platforms.

1996-2005

Flügger

I worked for almost 10 years at Flügger Group A/S, starting as a student, then as a sales assistant, and finishing my time there as a shop manager. I now use that experience to guide architects and designers on colours and how they influence the spaces around us.

Education

2005-2007

MULTIMEDIA DESIGN IMMA

2001-2002

IT BASIC YEAR AT RTS

1996-1997

ROYAL DANISH ENGINEERS

1994-1996

SALES ASSISTANT EDUCATION

1993-1994

BUSINESS SCHOOL

Skills

3ds Max 95%
Touch typing and shortcuts 95%
Vray 90%
Photoshop 85%
Marvelous Designer 80%
Premiere Pro 75%
Sketchup 70%
Unreal Engine 5 70%

Contact